Observations, thoughts and other assorted stuff.
Pokemon Diamond / Pearl for the NDS
Published on December 28, 2007 By Ravenblack In Handhelds
I bought Pokemon Diamond to play on my DS earlier this year. I bought it because I was curious what made it so popular among young gamers and why it's a best seller.

As much as the game is easy to grasp, the challenge lies in attempting to collect every single Pokemon (a little less than 500 of them) and beating the many wandering and boss characters' Pokemon. Before I realized it, I had put about 30 hours into the game and still had a lot more things to do and monsters to catch and train.

I'll admit playing this on the bus or train, may cause one to become conscious of people looking especially when one is clearly "an adult". But who cares? I'm having so much fun.

Pokemon Diamond is at heart a strategy roleplaying game with a surprising bit of depth. Creatures have their affinities to different elements, and their moves may also be physical or elemental in nature. Some elements are strong or weak against elements. Therefore, in order to do well in battles, you need to select the right creature to do battle with your opponent. You need to select the best attack (you can four kinds of attacks or moves at any one time. When you learn new ones, you can opt to replace old moves or forgo the new move.)

You need to carry with you the right team of monsters since a battle can involve up to 6 pokemons, one versus one, one after another as the loser is replaced by another until one player or the other beats all his/her opponents monsters.

Like any rpg, the monsters gain experience for every battle won and you gain money to spend at in-game shops and such. The monsters can also be equipped with booster items and healing items such as fruits.

Some of the monsters are kinda cute. They aren't static though, after leveling up, you may get the option to evolve them for more powerful attacks or merely because you like a new and/or tougher look for them.

The game follows the NDS clock. So, if you are playing it during the day time, the game world is in day time; if you play it at night, the game world is in the night time with street lamps on and all. Some Pokemon can only be found at certain times of the day more often than others.

If the AI doesn't seem challenging enough, you can go head-to-head with real people connecting through to the internet or wifi.

Other than battles, there are also little mini-games scattered in the game world. Little pageants for your monsters, collecting more stuff and there is even this town with a casino. You can also grow fruit trees, then use the fruit for its healing type properties or cook them to boost monster happiness. (Monster happiness may affect their growth and how well they listen to you.)


I guess I am writing this article because I'm tired of seeing people dismissing this as a game just for children and missing out on good fun. No doubt it is made for kids but this is certainly an excellent game for all ages to enjoy.

Note: Pokemon Diamond and Pokemon Pearl are the same game: the only difference is which monsters you are given to start the game with.

Comments
on Dec 28, 2007
I'll have to show this article to my son, he loves Diamond and it's a nice distraction on road trips.

I agree that designers *can* get it right even when making a game ostensibly for kids.
on Dec 28, 2007
Woo! Go pokemon.

Yeah... The pokemon League ate me alive.
on Dec 28, 2007
The same could be said of Yugioh, at least for me... I'm 43 years old, and got into Yugioh originally so my niece would have someone to play against (or practice against) and I got addicted. The whole premise of a card game was perfect for the DS... I couldn't imagine playing this game on anything but a DS...

But anyways, the thing I like about it is the sheer number of possibilities in building a deck. It might very well be the most fun I've ever had in a video game. I jump from game to game all the time, but Yugioh is the one I always keep coming back to.

I'm not overly fond of the story modes usually in these games, or the slow pace of unlocking the new packs. It's not about aquiring the cards that interest me, it's about the deck building and dueling.
on Dec 28, 2007
The problem lies in that the games did not evolves are sequel after sequel came out. The necessary connectivity also had problems with the switch from the color to advanced, alienating those that bought the first few games.
on Dec 28, 2007
(you can four kinds of attacks or moves at any one time. When you learn new ones, you can opt to replace old moves or forgo the new move.)


Still only 4? This is why I stopped playing pokemon. You would think it would be possible to have them to know more moves. The number of pokemon has increased, more moves are available, pokemon can even hold item, have special abilities, or even fight in 2 vs 2 battles, yet they are still limited to knowing only 4 moves?

I can appreciate that you enjoy pokemon, but I first started playing with red and blue version. Although a limit of 4 moves might be interesting for the first couple of games, it doesn't leave much strategic or tactical options for those who have played since day one.
on Dec 28, 2007
I can appreciate that you enjoy pokemon, but I first started playing with red and blue version. Although a limit of 4 moves might be interesting for the first couple of games, it doesn't leave much strategic or tactical options for those who have played since day one.


I would say limiting the attacks makes it more strategic. If each pokemon had 6-8 attacks, they could all easily be made to handle whatever was thrown at them. Limiting the attacks means that you have to pay more attention to party composition, because none of your pokemon are capable of handling every situation on their own.

In any case, I stopped playing after gold/silver. The pokemon they kept adding got dumber and dumber, not to mention harder to keep track of. Still, it is(was) a highly addictive game. My friend and I still argue about which pokemon was the best from time to time.
on Dec 28, 2007
I didn't like that learning a new move made the Pokemon forget a move (if they already had 4)... In my mind, it would've been much better if you could keep all the moves you (they) learned, but you could only have 4 active at any point in time. I hated learning a new move, only to find out it sucked, and couldn't get the previous move back.

So a particular Pokemon has 10 moves, I pick the four I want to use... before a battle, I could get an option to keep those four, or choose different ones... Seems there'd be way more strategy in that.
on Dec 28, 2007
I know nothing about Pokemon.  Just had to say "Hi" to you Raven.  Good to see you.
on Dec 28, 2007
I do agree with the view that limiting the number of moves they can remember is the challenge factor. Perhaps the designers feel the same way. You have 4 instead of a longer list of moves to choose from. You need to make a decision when they level up. Why do they do like that? Memory issues? Maybe the monsters aren't suppose to have that capacity to remember. The intelligence lies with the human not with the monsters after all. Maybe Pokemon's greatest fans are mostly those wouldn't want to spend too much time thinking on strategy. I can only guess. This is the first Pokemon game and the only one I've got. I've never played the cards nor watched the cartoon.

I can understand where both camps of thought regarding limiting moves are coming from.

Thanks for all the replies.



Bluedev: Hi! You know me, I lurk around from time to time.
on Dec 28, 2007
Pikachu kicked ass in Super Smash Brothers.

(I also have the Pokemon anime theme tune on my playlist . . . the episodes I've seen kinda suck, though)
on Dec 28, 2007
I totally agree with you Ravenblack. I'm 20 years old and I still like to pull out the old pokemon games from time to time.

I also like a Yugioh game called Duelists of the Roses. It added an extra element of strategy by forcing the player to move his/her cards around a board. They had to account for the different terrain types and how they affect different types of monsters.

For instance, plant monsters got a 500 point attack boost and a two square movement boost on forest terrain. Dinosaur and Robot type monsters recieved the same boost on desert/barren terrain, etc. However, plant and water monsters recieved a penalty in desert/barren terrain.

It also introduced Deck Leaders. You choose a specific card to be your deck leader, this card cannot do battle, and you can only lay down cards on spaces immediately adjacent to the deck leader. Deck Leaders also could have special abilities as they increased in rank, which they do by gaining experience in battle.